Global Online Game Market Revenue For 2022 Expected To Exceed $196 Billion | Entertainment

 PALM BEACH, Fla., Sept. 20, 2022 /PRNewswire/ — A massively multiplayer online role-playing game (MMORPG) is a type of video game that people play on the internet. Gamers use their avatars to act out a character in a virtual world, and they work together with other players to complete quests and explore the game world. The MMO part of the term means that large numbers of players can be logged into a single game world at once; the RPG part means that you play as an avatar and go on quests — just like in real life. MMORPGs are often set in fantasy worlds, like World of Warcraft (WOW), but they can also be placed in realistic versions of the real world. The MMORPG is one of the most popular game genres. It’s an essential cornerstone of online gaming and multiplayer games, primarily due to the incredibly immersive and powerful gameplay experiences that they provide. One of the most important distinctions in an MMORPG is that you play with other groups of players in real-time. Since there are so many players in the game at any given moment, the game world can be very diverse and immersive.  A report from Gamingscan.com said that the global game market revenue for 2021 was $178.2 billion. For 2022, that number is projected to go up to $196 billion. While the market has been on a constant rise since 1997, the increase in revenue is significantly higher in the past seven years, likely due to improvements in technology and a report from GMI Research said that MMORPG Gaming Market is projected to grow at a 10.5% CAGR through 2027. Active Gaming Companies in the markets today include:  Good Gaming, Inc. (OTCQB: GMER), Roblox Corporation (NYSE: RBLX), Take-Two Interactive Software, Inc. (NASDAQ: TTWO), Activision Blizzard, Inc. (NASDAQ: ATVI), Skillz Inc. (NYSE: SKLZ).

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